Beitrag, Deutsch, 78 Seiten
The market for Augmented Reality (AR)-Applications is developing fast. In 2016, there was a turnover of about 6.1 billion US-Dollar (USD) for AR and Virtual Reality (VR)[1]. The volume of sales could be at 80 billion USD in 2025[2]. Developers of AR-Solutions are facing problems. There are many scopes, frameworks and platforms. This paper solves these problems for Android and iOS in three steps. At first, there is a comparison between the 10 most relevant frameworks. Secondly, three libraries are evaluated with the aid of a classic AR-Use Case. At last, the paper describes the implementation of a 3D-prototype. The results help to start AR-projects and reduce costs. They contain the key features of the most significant SDKs, the best workflow for writing once, running anywhere and they identify sticking points. The information in this paper can be utilized potentially generalizable and helps to lower the amount of needed resources up to 50 Percent.
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